
#Houdini escape room how to#
Personally, it really felt like some additional hint should have been given either during the briefing or during the game, because we were genuinely unsure about how to proceed.

We hesitated about what to do and wasted several minutes faffing backwards and forwards before being given a clue to help us along. It definitely broke the immersion for me and reminded me that this was just a game I was playing.Ī similar lack of direction towards the middle of the game left us equally unsure of ourselves. That could have worked amazingly well, but it wasn’t woven into the initial briefing and no attempt was made for the clue giver to pretend to be a next door prisoner or corrupt prison guard. If needed, clues are given by your host through the prison door. In addition, there are a few red herrings early on that aren’t going to help. There’s really not much progress to be made and, if you’re not used to this sort of game, then you’re probably going to need to be fed quite a few clues right from the start. This is a tough game to start with, and I’d worry about what beginners would think of it. We got down to business straightaway but really didn’t make much progress. It wasn’t the most comforting of environments, of course, but it was beautifully in keeping with the desolate prison theme you’d expect in Alcatraz. I thought it was pretty nicely themed at the time but, as I searched for images to use in this post, I came to appreciate their theming even more: several of the photos looked like they could have been taken from the game itself. It’s hard to imagine that they planned it out that way, but it worked well to set the atmosphere for a prison escape. As we descended the stairs, the temperature dropped and there was just a little more sense of foreboding as we entered into the prison cell.

I often comment on how escape rooms are in basements of buildings as if that’s a negative thing. You have been convicted of multiple murders that you didn’t commit and have 1 hour to escape your cell in Alcatraz before you are executed. It’s a surprisingly big space dedicated to the five or ten minutes given over to telling you about what’s about to happen but, when they have multiple rooms open in the future, the ability to cycle people through will be great.įor me, that intro/briefing outstayed its welcome – but, given we were in a room on our own, we could at least chat (without being rude to the games master) and it was creepily funny in places. After a few minutes discussing the industry, we headed into the briefing area, a small theatre out the back of the shop. Once inside, there was a well laid-out waiting room to greet us and an owner who was very happy to chat about escape games. It’s located slightly out of the centre, which meant parking was reasonably straightforward, and there’s a nice big shopfront so you don’t need to look hard to find where you’re going. When the venue had first opened, I’d assumed it would start off with a game inspired by Harry Houdini himself, but instead they’d opted for a prison break: Escape from Alcatraz.

Onwards, on our New Year’s Eve trip, to Southampton and Houdini’s Escape Room.
