

Many who have changed from lower DPI’s to higher ones aren’t used to the fine motions that the mouse will now pick up. Players should still practice with their new settings. While the linked converter is labeled Valorant, players can change the games from one to another or between the same game and enter different DPI settings in the form. Players could calculate this by hand, by measuring exactly how far their mouse moves to turn all the way around, change their DPI to its new value, and then adjust their sensitivity in game until the two distances are the same.Ĭalculators like this one take some of the heavy lifting out the work, allowing players to simply plug in their current settings and their new DPI, giving them their new sensitivity in seconds.

The most accurate way to do this is to literally measure the distance a player turns in-game by measuring how far they have to move their mouse to do a 360.įor example, in order to turn all the way around in Counter-Strike: Global Offensive with a sensitivity of 1.6 and a DPI of 400, it takes 25.57 inches of mouse movement. While most are used to take a sensitivity value from one game and transform it into the same effective sensitivity in another, they work just as well to transform a 1.6 sensitivity at 400 DPI to a comparable sensitivity at 1200 DPI.

#Double commander high dpi free
This process is amazingly simple, especially thanks to the numerous free sensitivity converters available on the web. Transitioning to a higher, more accurate DPI while keeping the same sensitivity Luckily, there are ways to convert a sensitivity so that the actual distance a mouse travels is the same at higher DPI values as it is at lower DPIs, making the adjustment period much smaller than it might be otherwise. If a player adjusts their sensitivity to make up for the higher DPI value, a mouse could sense changes at DPIs as high as the mouse’s polling rate, making it more accurate because it now has more information to read as it takes more snapshots of its movements. If a scientist has two microscopes, one that magnifies 400x and one that zooms in 1,000x, the choice would be clear, especially if the scientist wants to see something clearly and upclose.īy using a DPI lower than its refresh rate, a mouse will only adjust its position on the screen 400 times every inch at 400 DPI. DPI directly correlated into how precise of a movement a mouse can make. In the end, it comes down to how accurate a user wants the mouse to register their inputs. If an enemy appears and quickly retreats, odds are the player who checks their radar more often caught the enemy pass by. By checking his radar much less often than the first player, the second player has missed out on 600 updates to the radar. The other player checks his 400 times a second. One player checks his radar 1000 times a second. Two gamers are playing a first-person shooter. We’ve used common DPI numbers for the example. Here’s an easy way to think about how DPI affects the accuracy of a mouse in familiar terms.
#Double commander high dpi update
A higher DPI makes sure that every time the mouse can update itself on the screen. If a player is using a DPI lower than than the number of times the mouse checks for movement, they’re leaving performance and accuracy on the table. Most gaming mice check how far they’ve moved around 1,000 times a second, also called a polling rate. Simply put, a higher DPI makes a huge difference. Does a higher DPI really make a difference? It’s accurate enough, but users who are chasing every possible advantage are going to want to switch to a higher DPI.

If a player moves his mouse one inch at 400 DPI, as long as mouse acceleration is disabled and their Window’s settings are default, the crosshair will move exactly 400 pixels. It’s easier to think of the dots as pixels that the mouse translates movement into. Most gaming mice today have optical or laser sensors that watch the mousepad beneath them, counting up the number of dots. The easiest way to think of DPI is like it’s the resolution that the mouse uses to “feel” itself move. It’s been proven that lower sensitivities are easier to control, and we’re not advocating for players to raise them.
